Human: Fall Flat is an open-ended physics-based puzzle game in which you take control of builder Bob helping him resolve the mysteries behind his recurring dreams of falling.
Your goal is to take Bob through his dreams full of puzzles, dangers, and surprises.
Just playing this game it is the best way to sample and experience this title in my opinion. As a player of many different genres and titles, you often find it hard to really sit down and explore a game, especially to its final conclusion. Have 4 – 5 hours available and are looking for something different? Then this is exactly where Human: Fall Flat delivers it’s value to you. From the moment your character flops onto the screen, I suggest you learn how to move. There’s a real wild physic at work in this title and takes a while to master.
Stuck? Pick up that phone looking object and you get presented with a pop-up screen tutorial. The difficulty curve of this game is just right. Giving you gradual challenges that test you and make you apply skills that you’ve just learnt. See that quicker path or shortcut? You need to master the control to get there.
One of the most interesting factors of this game even though the puzzles have a clearly defined solution, with a bit of creative thinking and skill you can solve all puzzles without following the defined solutions, in some case, you can even skip puzzles if you get adept at climbing (which I haven’t mastered yet)
The best way to play this game is with a friend. Working together with someone brings the game to life and allows humour to occur naturally. There’s nothing funnier than seeing your friend stuck under a block all squashed and helpless.
Unfortunately, the game lacks real replayability in my opinion, other than speed running the levels, or introducing a friend as you climb and jump around looking like a skilled pro, as once you’ve solved the puzzles there really isn’t anything more you can add to the game other than solving it faster or with fewer items etc.