Gaming | GEEK 2014

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 There were 7 indie developmental teams there showing nine unique indie games, one of which was actually a card game called ‘Insane Robot Battle’ by Playniac who also were show casing a Pre-Alpha PC game called Great Leader.


 This game started off easy then progressively became very hard which consistently frustrated me into a frenzy, but this only spurred me onwards and in the end I was one of three players to actually finish the game. Some how I had the higher score and in turn I won a prize!

 Another game I beat a challenge on was…


Standpoint is a First person puzzle-platformer, where the game-play of VVVVVV meets Portal. Traverse a world where the ceiling can become the floor and a treacherous climb can suddenly become a simple corridor. Manipulate the world’s gravity to explore as the Narrator accompanies you through the environment.

My first run took me around 10 – 15 minutes, My second took me 4 minutes 22 seconds which was the fastest run of Saturday.

How I did this I will not explain, but I will show you when I play it for my channel.

The last game I ‘had to beat’ was by SmudgedCat Games called Growning Pains- an Indie title released on Xbox Live made by David Johnston.


Growing Pains gives the traditional platformer a shake up with psychedelic graphics, a thumping sound track and an ingenious twist that you’ve never seen before. The ‘Vessel’ which you control continually grows and expands leaving you in a permanent race to clear the area and escape before you get too big and find your butt wedged in a tight spot. Combine this with tight controls and levels crammed with devious traps and you’ve got a heart-pounding race guaranteed to leave you with sweaty palms and a sense of overwhelming satisfaction when you reach the goal.

I beat a number of the fastest times logged on this game one of which the Developer “had to try to beat” which was a great indicator of how good I was 😉

Once he had beat my time I moved on to his other title being showcased…


Gateways is a 2D platform game set in the lab of an inventor called Ed following an outbreak of a number of his more “creative” experiments.  The challenge to the player is that you need to help him escape the lab!

Alongside the traditional platform elements such as jumping on enemies heads, spikes and moving platforms are the gateway guns.

The gateway guns allow you to place two gateways on the walls, floors and ceilings of the lab so that when you pass through one you emerge out of the other.  As progress is made through the game, different types of gateway guns are introduced with different effects.  After the basic gun, you acquire a gun that creates two gateways of different sizes, passing through one way shrinks Ed to half his size and the other way makes Ed grow to twice his size.

Then you find a gun where one gateway doesn’t just connect to the others location but also its time, allowing Ed to travel back in time and encounter earlier versions of himself.  Finally, the last gun manipulates gravity so passing through allows Ed to walk along walls and on ceilings. Gateways takes place on a single sprawling map rammed with puzzles and challenges.  As power ups are acquired more and more of the map opens up containing more power ups and secrets.  In addition to the gateway guns Ed will also find a torch letting him light up the darker areas of the map and a mirror which can be used to deflect lasers. A sophisticated help system helps Ed along throughout the game.

Every puzzle has a help point next to it where Ed can use power orbs to find out if the puzzle can be solved using his current power ups and abilities.  If it can be solved and you’re still stumped, then spending more power orbs will provide you with the solution.

I found this game to be fun and challenging. I will be bringing it to you guys soon!

The other titles were in no way bad or unchallenging, but I was looking to get the most out of the games I found a need to best,


Those of you who read my Eurogamer review will remember this title as I had the privilege to play it on the Wii U,

Created by Nyamyam I met the director Phil Tossell


This is the second time I have met him and after a chat and catch up I played his game again, this time on iPad, and it plays just as well as it did on the Wii U.

I also spent some time with Leda Entertainment and COFA Games

Both of these development studios where show casing some good games

Leda Entertainment

Set in a vibrant, colourful world, Bopscotch is a variation on the classic “runner” style of platform game. Race across each stage as fast as you can, grabbing as many sweets as possible along the way to maximise your score – or link up with a friend and race head-to-head!

This game is clearly focused at children or new gamers with it’s limited input controls and its colours. Still it is a good game and it is just in need of some small adjustments to help widen the focus range and make it simpler to play.


COFA Games


This game was the most impressive with regards to exactly what you can do and how you can play it. It is available cross platform and integrates mobile, desktop and browser based technologies and even allow to spectate on going games using the Oculus.

Take a sweet old lady obsessed with extreme sports, such as tombola and knitting, a mellow heart butcher with an alter-ego of a math genius, a sexy chimney sweeper whose arch enemies are no one else than fatty Santas, and a hipster in an atypical bad mood. Place them all on the abandoned streets of an imaginary city, built in an authentic ‘Teslapunk’ style and endow them with a range of crazy super-powers to prove their supremacy through an unsparing combat.
Do all that, and you will get a game with an ability to engage, entertain and put a smile on people’s faces. Built by few gaming enthusiasts gathered in COFA Games team, Awakening of Heroes is a multi-player video game that allows two teams to compete against each other in real time. By simply logging in to Facebook, a player will get a chance to choose a favourite hero and join a team in an unpredictable battle. The game is currently in a prototype phase which is expected to be finalized at the end of February 2014.

Due to a huge interest in the game, not all those applying for the Alpha key on will be able to participate in Alpha testing that will be organized during March.

As the creators of AoH said, one of the main motivations behind their project was an increasing need for more complex and more engaging Facebook games. “According to the recent trends, casual Facebook games show serious weaknesses in maintaining a long-term players’ interest. Thus, a lot of gamers are looking for something more, for a content that takes the game-playing thrill to the next level”, said Mr. Nikola Mitic, CEO of COFA Games team.
“At the same time, we have extremely popular MOBA games which, however, require total commitment, advanced gaming experience and a lot of free time. In order to treat a mid-core gamers with a pleasure of playing MOBA games, while providing more relaxed atmosphere and shorter sessions, we developed Awakening of Heroes, a game that will be a special delight for those with a keen sense of humor”, explains Nikola.

The Last Game being show cased was


Developed in 24 hours at TIGA Game Hack 2013, and winner of the “Best Game” award, a collaboration between Force of Habit and Clockwork Cuckoo.

This game continued the trend of attracting gamers to come and play and this was the game I must have spent the most time playing also.

Timmy Bibble’s Friendship Club is a 2 – 4 player bullet-hell arena shooter, set in the imagination of young Timmy Bibble.

Play as Chud, The Canardinal, Old Man Ricketts and Shakey Jake, all voiced by the legendary Tom Boot.

Fire bullets that bounce forever. Catch bullets with supreme agility. Headbutt your opponents, like a baus. Be the best friend ever for Timmy.

Geek also ran an event based Indie Developer Award

The winner was…

Here are the winners with their award…

It was a fantastic environment, and I even made friends with the developers


Oh, and one last thing, here is me with all the developers! (minus Nathan John)

This was an awesome event as I had mentioned before and I for one can not wait until the next one.

If you want to see how I felt about the Cosplay @GEEK2014 please click below

Gaming | GEEK 2014
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