This year saw my first outing as a member of the press at a Gaming Expo.
I was very fortunate to be already involved with a number of the developer teams attending also which meant it was a lot simpler to network with other developers, speaking of which I would like to thanks all those I met for being so patient and great to talk to while at EGX Rezzed 2014.
Also it was the first time that I got to meet the other editors from My Games Lounge, so that weekend I wasn’t only representing myself.
I managed a number of interviews and sat down and played a few games, I was mainly working out how everything, well, worked.
Unlike my Eurogamer Expo write up I will cover the games I played here and link the Interviews as I write them up which I managed to secure.
So starting from the very beginning,
Upon entering the Expo you were immediately welcomed by employees working on the Game stall, to your right you had the Fighting Game Stage, which was always very load and busy.
I made my way through the stalls to the Leftfield collection where I planned to visit first.
The Leftfield Collection was sponsored by SEGA and is a collection of unknown games and developers. The idea is to showcase innovative independent games hand-picked by curator David Hayward in conjunction with the Eurogamer.net editorial team. Which meant it was highly sort after. I believe there were over 100 entries for this selection alone.
My interest in it was to meet a few of the development teams I had been communicating with before this event, here are the games I played with in the collection, please note just because I didn’t play / mention a games does not make it a bad game or not worth looking into, I just ran out of time.
TRI – Created by Rat King Entertainment
TRI is a first person “Puzzler-Platforming” game, inspired by games like Portal this games bring a new way of platforming. The concept of creating your own platforms to hep you progress. This is something I personally have not experienced before. The platforms are created buy drawing triangles which is one of the reasons the game is called TRI. I was able to pin down the guys at Rat King Entertainments to interview them about this game and themselves. COMING SOON
Biome – Created by Knick Knack
Biome is a no nonsense, simple, magical, brilliant and quite poetic game. A game that for me I would have running on those days I want to de-stress and just play something that’s not taxing or overly complicated. This game which has no set goals or focus to an avid competitive gamer they may find this game a little hard to except as a game at all, but seriously if they just sat down with it and started messing around with it it would help anyone take themselves out of their own heads. I suppose this game is like therapy just a lot cheaper 😉
Mighty Tactical Shooter (MTS) – Created by Sock Thuggery
MTS is a 2D side scrolling arcade shoot ‘em up, but turn based. An ultra-modern tactical UI, an 80’s arcade shooter theme, a sprinkle of physics, some smart level design inspired by classic shooters, a dark plot, some mild RPG-like progression, and you’ve got a tactical 2D shooter like no other. It’s about tactics, not reflex. In this game you get to plot out each “flight move” meaning if you are the type to like a fight you really have to think about how you want to achieve the attack. I liked it because it really takes side scrolling to a whole new way of working out how exactly you fight / fly.
Narcissus – Created by AlexVsCoding
I must have spend the most time on this game at the event well over an hour in fact, “but why Noaksey?” I hear you ask, well, I wasn’t willing to give up on hitting that Rezzed total completion task and having my name in the credits of the game, so I HAD to complete the game, and In fact Mrs Noaksey and I hit Level 50 hard and after a ton of attempts was about to give up all hope to find that the reason we couldn’t finish the game was because it had a bug that meant we couldn’t finish! As you expect Mrs Noaksey (Gem) and I are now honorably mentions because the the pain we went through trying to finish a totally unbeatable game. Well this being the case it didn’t actually detract the enjoyment I got from the game !
Salvaged – Created by Opposable Games
This game is very unique in that it takes it’s gaming control requirements to a new area. In this game you need to run the game as normal on you PC etc..and use your controller ? Well, when I say controller what I really mean is your mobile / tablet device. Yep, your mobile device / tablet device will be your main controller. How does it all work ? well, I managed to steal some time with the guys from Opposable Games so keep a eye out for the interview and preview of this unique game. COMING SOON
TerraTech – Created by Payload Studios (West London Games)
This is an exploration / combat game depending on how you want to play it. Procedurally generated worlds and an almost limitless array of vehicle design and customisation make for a unique experience for every player. Make your vehicles as big, small, powerful, useful or just plain crazy as you like – the choice is yours. Ally yourself with one corporation and rise through the ranks to profit and glory, or hedge your bets and cherry pick from a range of them, accessing powerful new technologies but risking more of your cash reserves to support their different energy sources. I managed to speak with the Team and we sat down and had a quick interview. COMING SOON
0RBITALIS – Created by Alan Zucconi
A gravity malipuation game Launch probes to explore remote constellations and send interplanetary missiles against other planets. Whatever you chose, you’ll be alone facing the strongest enemy in the Universe: Gravity. Study it; trick it; defeat it. With just one click. Personality the game reminded me of the Moon / Earth orbit interactive learning tool from Microsoft Encarta 97. Just saying 😉
The main floor in my opinion felt like they could have fitted a load more games then there were.
In the next few days I’ll be taking time to highlight the games I got to play. I’ll be posting the games listed below keep an eye out for them as I publish them.