Working with Indie Developers I am constantly asked about what tools are around that can help with developing, marketing and releasing their games.
I have spoken to other established developers and discussed with them which services they extensively used. They kindly mentioned to me a number of external services designed for Indie Developers to help create, market and release your games.
So I’ve decided to bundle all this information into a single website for your convenience.
YUNOÏA is a startup created in 2016 in Prague by Sebastien Pacetti, a former Amazon and Ubisoft executive with over 15 years of experience in game publishing.
Their vision is to help content developers maximizing the commercial success of their projects.
The platform provides scalable tools and services for professionals.
Yunoïa’s Team is comprised of games industry veterans from prestigious companies such as Amazon, Ubisoft, EA, Nvidia, Koch Media, GameForge.
2D+3D game making for indies. Free and open source, finally.
presskit() is an easy way for developers to create a complete presskit for their game. Created by Vlambeer in cooperation with press and prominent developers, a well-designed presskit() increases the chances of press giving your game visibility.
distribute() is an easy way for developers to manage and maintain their press contact list and build distribution. Making sure that you have an up-to-date contact list and proper build distribution helps with gaining visibility for your game.
Monetization Form Generator
Due to the way YouTube and other large video content distribution platforms deal with copyright, video content creators often have to receive written permission from a developer to be allowed to monetize game content. This script generates a form that adheres to all the rules in place that you can upload to your server to grant this permission.
by XSplit.com – The Indie[dot]XSplit program empowers indie developers of all sizes to create the best community live streams possible, by giving creators a 12 Month XSplit Premium License free of charge. All enhanced features, zero cost.
by pixelprospector.com – Potentially the most valuable repository for independent game developers, Pixelprospector contains a veritable treasure trove of information on game engines, games press, game marketing, video content creators and more.
Online Game Development
by onlinegamedev.tumblr.com – A list of highly useful game development tools for programming, art, audio or other development-related services that run in your browser.
by gamespress.com – Gamespress is an industry-standard website that allows you to quickly and easily distribute your press release to the press. An easy way to quickly reach a lot of press, very useful for ‘shotgun’-style press releases.
by madebypixelate.com – Promoter Calendar keeps track of when important deadlines related to events, talk submissions and award submissions occur.
by testflightapp.com – Testflight allows you to quickly and easily distribute iOS builds for your game.
by slack.com – Slack is an easy-to-use team management service that includes persistent team chat, integrations with many development-related services (such as Git, Bitbucket, Trello, Dropbox and IRC), but also manages to offer all this functionality in an unobtrusive way.
by trello.com – Trello is an agile board manager that is extremely useful when you need to keep track of your high-level goals personally or as a team. Can be used with varying granularity as required.
by humble.com – Humble allows developers to sell their games through an easy-to-implement widget, which supports the most common payment methods and has a back-end that allows consumers to retrieve their DRM-free copy of the game at any time.
by leafo.net – itch.io is a sales platform for games very similar to Bandcamp. The service comes with a Bandcamp-esque page, a sales widget and the ability to host gamejams.
Indie Game Jams
by leafo.net – Compohub keeps track of when game jams happen, and allows you to list game jams you intend to host yourself.
by intelligent-artifice.com – Gameconfs.com keeps track of conferences in a great database that is easy to search through by country, date or location.
by mailchimp.com – Mailchimp is a tremendous help with managing and sending email to a large number of recipients. Their prices can run up quickly after the first time you hit the paywall, after which it’d be recommendable to export your lists and switch to Sendy. Mailchimp is charming and reliable, and offers robust functionality.
by sendy.co – If you need to send high volumes of e-mail for newsletters, updates or other such mailing tasks, sendy.co offers almost free e-mail list management for a one-time $59 payment and minimal additional payment. Mailchimp is free for small batches of e-mail, but if you ever hit their paywall, Sendy might save you a lot of money.
by indieboothcraft.com – Indie Boothcraft is a pretty much complete repository about how to plan an event showcasing. It features information on expected spendings, how to maximise booth space and what common problems you might run into.
by hipmunk.com – Hipmunk is a way to find cheap flights ordered by agony or price. It’s a great way to find cheap flights, and the agony rating can help save you a twelve hour layover if better flights are available for a few dollars more.
Two Factor Auth List
by joshldavis.com – The Two Factor Auth List helps you strengthen security on your valuable information, including your game source code (if it’s externally hosted), your communications (if your email is in the cloud) and your social media. While it might generally not feel necessary to protect things that rigidly, protecting things with 2-step verification might save you from devestating damages if say, your Dropbox gets hacked.
by twitter.com – Twitter is a social platform that many game developers use to communicate about games, during events and about news relevant to the industry. Twitter handles often feature on event badges, and have become an almost de facto method of communication.
Special thank you to the Vlambeer Team for the inspiration of this page.