Maia is a new god game from indie developer Simon Roth.
Inspired heavily by the 70’s Sci-fi aesthetic, Maia is a colony management simulator where you must keep your colonists safe, fed and happy. Liberally influenced by nineties god games, the game will have a dark sense of humour and more toys to play with than you can shake a Molyneux at.
Simon is an indie developer who has made it his mission to be a disruptive force in the games industry. After quitting AAA development (Kinectimals, The Outsider), he went indie, working on the critically acclaimed VVVVVV for Terry Cavanagh and doing graphics research and development for Mode 7 Games.
My Rezzed Experience.
I managed to find this game through a friend whom was actually involved with this game. Upon approaching the stand you immediately noticed the style and beauty of this game, you didn’t even have to life the controller to get a feel for the game. Of course the full enjoyment was experience from actually sitting down and playing the game.
The game starts you with a brief tutorial of what you need to do and how you need to play. of course it is really down to the player to experiment and play with this game. There is a number of thing you need to think about and plan out, this is a truly fun simulator. Before I knew it I had been sucked into the game, using my time to build a functioning Hydroponics room. Setting up areas for food to grow and to make water. I then realised just how much time I could spend exploring and experimenting with the game.
Unlike similar games like TheSims where you have to repeat a command a thousand times before they understood a command in MAIA the AI understands what’s to be done and just gets on with it meaning you only need to worry about resource management, well they may be more but I didn’t have too much time to waste finding more out.