[Indie-Ducing] – Legrand Legacy – @LegrandLegacy – #IndieDevHour

THE STORY

Mugna Feud, the great war between the Kingdoms of Fandor and Altea, puts Legrand in a chaotic state. You play as Finn, a young slave who wakes up without any memory of his past, yet soon discovers that he possesses mysterious powers beyond his control. Embark on an epic adventure in this sprawling fantasy universe and fight alongside the Fatebounds to bring peace back to Legrand and prevent the Second Coming! But beware, something deeper and darker awaits…

RELEASE INFO

Legrand Legacy will be released for PC on Steam and DRM-free in September 2017 (we have been Greenlit).

HIGHLIGHTS

  • A fully immersive experience with stunning 3D cinematic cutscenes, epic original soundtrack, and a rich storyline
  • 3D models and original assets come together with gorgeously stylized hand-drawn 2D backgrounds
  • Action packed turn-based combat and tactical warfare scenarios that will test not only your skill but also your wits and keep you on your toes
  • Recruit NPCs to rebuild your Castle, play mini games, and go on rewarding side quests
  • Configure items and grimoire that characters can wield in combat, set combat formation, or review journal to track quests
  • Collect loot from slain enemies and craft items or sell them for money

VERSION A vs VERSION B

Version A (available through GameJolt only) and version B (available through Steam and GameJolt) have slightly different combat systems. The team hope you’ll take the time to play both. At the end of their Kickstarter, they will conduct a poll so you can vote which combat system you prefer.

Dev Interview

“How did you first hear about #IndieDevHour?”
“We worked on our Kickstarter with PR Hound who first introduced us to #IndieDevHour.”

“What has been your overall experience with #IndieDevHour?”

“It’s the most organized indie dev hashtag in the entire Twitterverse so far because of the countdown and the website where all tweets are listed.”

“If you could change #IndieDevHour in anyway, what would you do?”
“It’ll be nice to have one topic to cover each week, so we can all have on main area of discussion.”

What has it been like working with a publisher?”

“We don’t have a publisher yet, so we can’t answer this question. “

What advice would you give to devs looking for a publisher?

Some of the advice we received from others include talking to the publisher to make sure that they have the same vision as you do. Also, read that contract through and through, you want to know what you’re getting yourself into.”

“What in your opinion has been the hardest part of being an Indie Dev?

“Getting coverage for the game and building our community. “

“What tool would you recommend to other devs?”

“Legrand Legacy is a sprawling RPG, so there are a lot of moving parts that are always getting edited. Plus, some of our team members work remotely, which add to the challenge, especially since internet connection is often unreliable in this part of the world (Indonesia). We find that several online tools are useful to keep track of chats, tasks, and progress. We use Slack, Wrike, and Trello to keep everything in check and everyone sane. “

“When is a good time to start showing your demo?”

“As early as possible! As soon as you have something decent to show, put it up on your social media. The community takes a while to build so it’s good to start early. We think we started a little late for Legrand Legacy, but we are working hard to spread the word before our September 2017 release. “
“What about crowdfunding?”
“Crowdfunding is one of those controversial issues as some crowdfunded projects sometimes get a bad rap. It’s also a LOT of work before, during, and after the campaign. Having said that, we think it’s an amazing platform to get additional funding for Legrand Legacy so we can improve on the content of the game, but more than that, we now have a community of people who truly cares about the game and want to see it flourish!”

“What about trade shows? Are they useful?”

“We participated in GDC Play, Pax East, and SXSW Gaming a few months ago. The benefit is not easy to measure in terms of sales or dollar amount, but we had the chance to interact first hand and face-to-face with fellow gamers and industry players or future business partners – this alone is worth the trip. Our next stop is Singapore and Kyoto, where we’ve been invited by Indie Prize and Kickstarter. So talk to everyone out there, you’ll never know where an opportunity might pop up.”

“Describe your game in 3 words”
“Classic Spiritual Successor”
“What was the inspiration behind your game?”
“All time JRPG favorites, such as Legend of Dragoon, Suikoden, and early Final Fantasy. The story is also heavily inspired by real life issues, such as war, slavery, and LGBT. We think established gamers will appreciate the nostalgic aspect of Legrand Legacy, but new players will probably enjoy the story and beautiful art or music.”
“Finally have you anything additional you would like to say or add?”
“The indie dev community is filled with amazing individuals who are always ready to lend a helping hand, so don’t be afraid to ask and participate in some of the platforms out there (our personal favourite is @ProjectMQ). Be nice to everyone you meet on your way up to the top :)”

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