A Bit of History
Allison Road was a title I stumbled upon while prodding around in Steam’s recent Greenlight entries
The game went to Greenlight on 2nd June 2015, I found and up-voted / backed it about 20 hours after its initial launch.
Check out my Greenlight list to date!
with in 48 hours the game was 100% lit
Since this time the game has accelerated in its following and have been mentioned in publications like;
IGN “Allison Road seems to have more in common with Gone Home, but scary.”
Eurogamer “spiritual successor to Kojima Productions’ P.T.”
Kotaku “Forget Konami. We have Allison Road,”
VG24/7 “Allison Road ready to take over from Silent Hills”
About the Game
Allison Road is a survival horror game developed in Unreal Engine 4, played in first person view with optional Oculus Rift support.
You will take on the role of the unnamed protagonist who wakes up one day without any recollection of prior events.
Over the course of five nights It is your objective to uncover the whereabouts of your family, unravel the mysteries of the house, and face off against Lily and other dark entities that are nested deep within the house, while the clock is relentlessly ticking towards 3:00am.
What would you do if you could feel something stalking you in the dark in the safety of your own home?
If you couldn’t tell what’s real and what’s not?
Allison Road combines old-school survival horror and adventure game mechanics with next-gen graphics and optional support.
Yesterday saw the team show off some new gameplay of the Allison Road prototype / pre-Alpha.
These 13 minutes have been put together by the small team of six (that’s including SFX & Music) to showcase where the development of the game is at and to give you a feel for the vibe that they’re going for.
In order to do that without spoiling any of the story they decided to separate it from the actual game, so while this is real gameplay it’s not what you’ll see in the full version of the game.
On their main Steam page Lilith Ltd. made this statement
At this point pretty much all of our core mechanics are in place, however, some actually didn’t make the cut-off for the video;
The inventory is one of those things.
We’ll showcase that at some point in the future.
Everything you see here is work in progress of course; some of the assets are just stand-ins and stuff like that, however, it was important to us to show you what Allison Road looks like when played.
If similarly to me you like it and if you have any comments please head on over to the their Facebook page